citadel_ability_lash_ultimate/lockon
modifierclass modifier_lash_grapple_target · defined in citadel_ability_lash_ultimate (Death Slam) at m_TargetModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_lash_ultimate/lockon");VData
| _class | "modifier_lash_grapple_target" |
| m_bIsHidden | true |
| _my_subclass_name | "lockon" |
| m_WarningParticle | "particles/abilities/lash/lash_ultimate_locked_symbol_victim.vpcf" |
| m_LockedOnParticle | "particles/abilities/lash/lash_ultimate_locked_cable_taut.vpcf" |
| m_LockingOnParticle | "particles/abilities/lash/lash_ultimate_lock_on_cable.vpcf" |
| m_strParticleEffect | "" |
| m_strVictimLockonSound | "Lash.A4.Death.Slam.Lockon.Victim" |
| m_strParticleStatusEffect | "" |
| m_strScreenParticleEffect | "" |