citadel_ability_melee_parry/boss_victim_calm
modifierclass modifier_base · defined in citadel_ability_melee_parry (Parry) at m_ParryBossVictimCalmModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_melee_parry/boss_victim_calm");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "boss_victim_calm" |
| m_nEnabledStateMask | "MODIFIER_STATE_AI_FORCE_CALM" |