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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6723 (Sep 30 2026), not the latest

citadel_ability_self_vacuum/modifier_vacuumaura_target

modifier

class modifier_vacuumaura_target · defined in citadel_ability_self_vacuum (Singularity) at m_VacuumAuraModifier.m_modifierProvidedByAura

Deadworks (C#)
pawn.AddModifier("citadel_ability_self_vacuum/modifier_vacuumaura_target");

VData

_class"modifier_vacuumaura_target"
m_AG2BaseState
2 keys
{
  "m_nPriority": 0,
  "m_strParamName": ""
}
m_AG2BaseAction
2 keys
{
  "m_nPriority": 5,
  "m_strParamName": "lifted"
}
_my_subclass_name"modifier_vacuumaura_target"
m_eTimeScaleSource"MODIFIER_TIME_SCALE_USE_CASTER"
m_flOuterSpeedScale10
m_nEnabledStateMask"MODIFIER_STATE_MOD_NO_CLEANSE"
m_sLocalizationName"modifier_citadel_stunned"
m_TargetLoopingSound""
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_strSmallIconCssClass"stunned"
m_cameraSequenceCreated
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 300,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 2
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_nStatusEffectPriority60
m_bReverseHudProgressBartrue
m_strParticleStatusEffect"particles/status_fx/status_fx_dynamo_singularity_tgt.vpcf"

History

  1. 6696–6745first dumped