citadel_ability_storm_cloud/modifier_citadel_stormcloud
modifierclass modifier_citadel_stormcloud · defined in citadel_ability_storm_cloud (Storm Cloud) at m_StormCloudModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_storm_cloud/modifier_citadel_stormcloud", new Dictionary<string, float> {
["BulletResistOnActive"] = 0f,
});Ability values
Read from Storm Cloud's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_citadel_stormcloud" |
| m_AoEEnemy | "particles/abilities/gigawatt/gigawatt_storm_cloud_cast_enemy.vpcf" |
| m_ZapEnemy | "particles/abilities/gigawatt/gigawatt_storm_cloud_bolt_enemy.vpcf" |
| m_DrawEnemy | "particles/abilities/gigawatt/gigawatt_storm_cloud_draw_enemy.vpcf" |
| m_AoEFriendly | "particles/abilities/gigawatt/gigawatt_storm_cloud_cast.vpcf" |
| m_ZapFriendly | "particles/abilities/gigawatt/gigawatt_storm_cloud_bolt.vpcf" |
| m_DrawFriendly | "particles/abilities/gigawatt/gigawatt_storm_cloud_draw.vpcf" |
| m_sExpiredSound | "Gigawatt.StormCloud.End" |
| _my_subclass_name | "modifier_citadel_stormcloud" |
| m_vecScriptValues | 0 items[] |
| m_nEnabledStateMask | "" |
| m_strAmbientZapSound | "" |
| m_sAmbientLoopingSound | "Gigawatt.StormCloud.Lp" |
| m_strDamageRecievedSound | "" |
| m_strParticleStatusEffect | "particles/status_fx/gigawatt_status_storm_cloud.vpcf" |