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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_tengu_airlift/barrier_modifier

modifier

class modifier_base · defined in citadel_ability_tengu_airlift (Air Drop) at m_DroppedBuffModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_tengu_airlift/barrier_modifier", new Dictionary<string, float> {
	["AirDropBulletShield"] = 0f,
	["AirDropOutgoingDamagePercent"] = 20f,
});

Ability values

Read from Air Drop's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
AirDropBulletShieldBarrier0
AirDropOutgoingDamagePercentOutgoing Damage Bonus20

VData

_class"modifier_base"
m_bIsHiddentrue
m_sStartSound""
m_AG2HeroState
1 key
{
  "m_strParamName": ""
}
_my_subclass_name"barrier_modifier"
m_strParticleEffect"particles/abilities/tengu/tengu_airlift_buff.vpcf"

History

  1. 6722–6745changed
    • ~m_sStartSoundPlayer.Barrier.Activate→""
  2. 6696–6701first dumped