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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6723 (Sep 30 2026), not the latest

citadel_neutral_attack_bullet_to_pointmodifier

modifier

class citadel_neutral_attack_bullet_to_pointmodifier · declared in scripts/modifiers.vdata

Deadworks (C#)
pawn.AddModifier("citadel_neutral_attack_bullet_to_pointmodifier");

VData

_class"citadel_neutral_attack_bullet_to_pointmodifier"
_editor
1 key
{
  "folder_name": "Neutral Ability Base"
}
m_WeaponInfo
18 keys
{
  "m_flRange": 2000,
  "m_iClipSize": -1,
  "m_flCycleTime": 0.5,
  "m_flBulletSpeed": 600,
  "m_strShootSound": "Neutral.Camp.Bullet.Fire",
  "m_reloadDuration": 0.25,
  "m_flVerticalPunch": 0,
  "m_flBulletLifetime": 4,
  "m_mapImpactEffects": {
    "default": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    }
  },
  "m_strBulletWhizSound": "Neutral.Camp.Bullet.Whizby",
  "m_flAutoReplenishClip": 4,
  "m_flBulletGravityScale": 0,
  "m_strBulletLoopingSound": "Trooper.Weapon.Lob.Proj",
  "m_strWeaponImpactEffect": "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf",
  "m_flDamageFalloffEndRange": 2000,
  "m_szMuzzleFlashEffectName": "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf",
  "m_flDamageFalloffStartRange": 2000,
  "m_szBulletTravelTracerParticle": "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
}
_not_pickable2

History

  1. 6722–6745added