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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6726 (Sep 30 2026), not the latest

citadel_neutral_laser_beam_underhand

modifier

class citadel_neutral_laser_beam · declared in scripts/modifiers.vdata · inherits from citadel_neutral_laser_beam_base

Deadworks (C#)
pawn.AddModifier("citadel_neutral_laser_beam_underhand");

VData

_base"citadel_neutral_laser_beam_base"
_class"citadel_neutral_laser_beam"
_editor
1 key
{
  "folder_name": "Neutral Ability"
}
m_flBeamDPS25
m_flBeamWidth2
m_BeamParticle"particles/npc/neutrals/neutral_laser/neutral_laser_beam_medium.vpcf"
m_flBeamLength2000
m_BeamStopSound"Neutral.Camp.Beam.Stop"
m_flChannelTime1.7
m_flMaxTurnRate0
m_BeamStartSound"Neutral.Camp.Beam.Start"
m_flAuraDuration10
m_flCooldownTime20
m_flPostCastTime0
m_flCastDelayTime1
m_flBeamMoveSpeedm7
m_flStartDistancem3
m_BeamPreviewEffect"particles/npc/neutrals/neutral_laser/neutral_laser_beam_warning_preview.vpcf"
m_strCastDelaySound"Neutral.Camp.Beam.Charge"
m_BeamChargingEffect"particles/npc/neutrals/neutral_laser/neutral_laser_beam_charge_medium.vpcf"
m_GroundAuraModifier
9 keys
{
  "_class": "modifier_neutral_ground_effect_aura",
  "m_flDPS": 60,
  "m_flAuraRadius": 40,
  "_my_subclass_name": "modifier_neutral_ground_effect_aura",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY",
  "m_strParticleEffect": "particles/npc/neutrals/neutral_laser/neutral_laser_ground_linger.vpcf",
  "m_modifierProvidedByAura": {
    "_class": "modifier_neutral_dot_debuff",
    "m_flDPS": 60,
    "m_bIsHidden": true,
    "m_flTickRate": 0.5,
    "_my_subclass_name": "modifier_neutral_dot_debuff",
    "m_strParticleEffect": "particles/npc/neutrals/neutral_laser/neutral_laser_beam_debuff_tag_enemy.vpcf",
    "m_sAmbientLoopingSound": "Neutral.Camp.Beam.Modifier.Lp",
    "m_strParticleStatusEffect": "particles/status_fx/status_fx_neutral_laser_beam_debuff.vpcf"
  },
  "m_flModifierProvidedByAuraDuration": 1,
  "m_bRemoveProvidedModifierOnAuraRemoval": false
}
m_flAuraDropTickRate0.2
m_AutoChannelModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "autochannel",
  "m_nEnabledStateMask": "MODIFIER_STATE_LOCKED_AIM_ANGLES"
}
m_BeamPointStartLoopSound"Neutral.Camp.Beam.Lp.Point.Start"
m_BeamPointClosestLoopSound"Neutral.Camp.Beam.Lp.Point.Closest"

History

  1. 6722–6745added