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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_neutral_plant_self_cast_melee_aoe_strong

modifier

class citadel_neutral_self_cast_aoe · declared in scripts/modifiers.vdata

Deadworks (C#)
pawn.AddModifier("citadel_neutral_plant_self_cast_melee_aoe_strong");

VData

_class"citadel_neutral_self_cast_aoe"
_editor
1 key
{
  "folder_name": "Neutral Ability"
}
m_sStartSound""
m_strCastSound""
m_flChannelTime0
m_flCooldownTime15
m_flPostCastTime1.4
m_flCastDelayTime0
m_SelfCastModifier
12 keys
{
  "_class": "citadel_modifier_neutral_self_aoe",
  "m_flDPS": 150,
  "m_flRadius": 300,
  "m_bIsHidden": true,
  "m_flTickRate": 1.25,
  "m_eDamageType": "CITADEL_DAMAGETYPE_MELEE",
  "m_sStartSound": "Neutral.Camp.Plant.AoE.Start",
  "m_sExpiredSound": "Neutral.Camp.Plant.AoE.Expire",
  "m_RadiusParticle": "particles/npc/neutrals/plant_neutral/neutral_attack_plant_aoe_strong.vpcf",
  "_my_subclass_name": "citadel_modifier_neutral_self_aoe",
  "m_strChannelSound": "",
  "m_sAmbientLoopingSound": "Neutral.Camp.Plant.AoE.Channel.Lp"
}
m_flModifierDuration1.4
m_strChannelLoopSound""

History

  1. 6722–6745added