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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_neutral_self_bomb

modifier

class citadel_neutral_self_cast_bomb · declared in scripts/modifiers.vdata

Deadworks (C#)
pawn.AddModifier("citadel_neutral_self_bomb");

VData

_class"citadel_neutral_self_cast_bomb"
_editor
1 key
{
  "folder_name": "Neutral Ability"
}
m_flChannelTime0.5
m_flCooldownTime15
m_flPostCastTime4.5
m_flCastDelayTime0
m_SelfCastModifier
12 keys
{
  "_class": "citadel_modifier_neutral_self_bomb",
  "m_flDamage": 200,
  "m_bIsHidden": true,
  "m_RadiusParticle": "particles/npc/neutrals/neutral_barrel_creature/neutral_attack_self_explode_radius_warning_telegraph.vpcf",
  "_my_subclass_name": "citadel_modifier_neutral_self_bomb",
  "m_ExplodeParticle": "particles/npc/neutrals/neutral_barrel_creature/neutral_attack_self_explode_detonation.vpcf",
  "m_strExplodeSound": "Neutral.BarrelBomb.Wood.Explode",
  "m_strTickTockSound": "Neutral.BarrelBomb.Wood.Alarm.Loop",
  "m_bDurationReducible": false,
  "m_BombAttachedParticle": "particles/npc/neutrals/neutral_barrel_creature/neutral_attack_self_explode_attached.vpcf",
  "m_strTickTockFastSound": "Neutral.BarrelBomb.Wood.Alert.Detonate",
  "m_strParticleStatusEffect": "particles/npc/neutrals/neutral_barrel_creature/neutral_attack_self_explode_status_effect.vpcf"
}
m_flModifierDuration3.5

History

  1. 6722–6745added