citadel_weapon_cadence_set/modifier_cadence_gun_spikes
modifierclass modifier_cadence_gun_spikes · defined in citadel_weapon_cadence_set at m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("citadel_weapon_cadence_set/modifier_cadence_gun_spikes");VData
| _class | "modifier_cadence_gun_spikes" |
| _my_subclass_name | "modifier_cadence_gun_spikes" |
| m_nEnabledStateMask | "" |
| m_sLocalizationName | "modifier_cadence_gun_spikes" |
| m_strParticleEffect | "particles/abilities/cadence/cadence_gun_stacks_spikes.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_CASTER_ONLY" |
| m_strSmallIconCssClass | "modifier_cadence_bullet_shard" |
| m_strParticleStatusEffect | "" |
| m_strSmallIconCssClassMax | "modifier_cadence_bullet_shard_max" |