modifier_neutral_attack_explode_on_death
modifierclass modifier_neutral_attack_explode_on_death · declared in scripts/modifiers.vdata
Deadworks (C#)
pawn.AddModifier("modifier_neutral_attack_explode_on_death");VData
| _class | "modifier_neutral_attack_explode_on_death" |
| m_ExplodeSound | "Neutral.Camp.Sludge.Attack.Explode" |
| m_ExplodeParticle | "particles/npc/neutrals/neutral_specimen/neutral_attack_specimen_self_explode.vpcf" |
| m_flExplodeDamage | 75 |
| m_flExplodeRadius | 120 |
| m_ExplodeDebuffModifier | 7 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"m_flDuration": 3,
"_my_subclass_name": "explode_debuff",
"m_vecScriptValues": [
{
"m_value": 30,
"m_eModifierValue": "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
},
{
"m_value": -26,
"m_eModifierValue": "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT"
}
],
"m_strParticleEffect": "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf",
"m_strParticleStatusEffect": "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf"
} |