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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6726 (Sep 30 2026), not the latest

modifier_neutral_attack_explode_on_death_strong

modifier

class modifier_neutral_attack_explode_on_death · declared in scripts/modifiers.vdata · inherits from modifier_neutral_attack_explode_on_death

Deadworks (C#)
pawn.AddModifier("modifier_neutral_attack_explode_on_death_strong");

VData

_base"modifier_neutral_attack_explode_on_death"
_class"modifier_neutral_attack_explode_on_death"
m_ExplodeSound"Neutral.Camp.Sludge.Attack.Explode"
m_ExplodeParticle"particles/npc/neutrals/neutral_specimen/neutral_attack_specimen_self_explode.vpcf"
m_flExplodeDamage150
m_flExplodeRadius240
m_ExplodeDebuffModifier
7 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_flDuration": 3,
  "_my_subclass_name": "explode_debuff",
  "m_vecScriptValues": [
    {
      "m_value": 30,
      "m_eModifierValue": "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
    },
    {
      "m_value": -26,
      "m_eModifierValue": "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT"
    }
  ],
  "m_strParticleEffect": "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf",
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf"
}

History

  1. 6722–6745added