operative_blindside/modifier_operative_blindside_enemy_debuff
modifierclass modifier_operative_blindside_enemy_debuff · defined in operative_blindside (Blindside) at m_EnemyDebuffModifier
Deadworks (C#)
pawn.AddModifier("operative_blindside/modifier_operative_blindside_enemy_debuff");VData
| _class | "modifier_operative_blindside_enemy_debuff" |
| m_bIsHidden | true |
| m_sStartSound | "Mods.Tech.Immobilize.Hit" |
| m_sExpiredSound | "Mods.Tech.Immobilize.Debuff_End" |
| _my_subclass_name | "modifier_operative_blindside_enemy_debuff" |
| m_sLocalizationName | "modifier_operative_blindside_enemy_debuff" |
| m_strParticleEffect | "particles/generic/generic_disoriented_debuff.vpcf" |
| m_sAmbientLoopingSound | "Mods.Tech.Immobilize.Debuff_Lp" |
| m_strSmallIconCssClass | "slowed" |