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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6736 (Oct 02 2026), not the latest

operative_revelation/modifier_operative_revelation_aura

modifier

class modifier_operative_revelation_aura · defined in operative_revelation (Revelation) at m_CasterModifier.m_AuraModifier

Deadworks (C#)
pawn.AddModifier("operative_revelation/modifier_operative_revelation_aura");

VData

_class"modifier_operative_revelation_aura"
m_bIsHiddentrue
_my_subclass_name"modifier_operative_revelation_aura"
m_iAuraSearchType"CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_sLocalizationName"modifier_operative_revelation_aura"
m_modifierProvidedByAura
8 keys
{
  "_class": "modifier_operative_revelation_target",
  "m_bIsHidden": true,
  "m_DebuffModifier": {
    "_class": "modifier_glitch_debuff",
    "m_sStartSound": "",
    "m_sExpiredSound": "Mods.Tech.Glitch.End",
    "m_DebuffParticle": "particles/upgrades/upgrade_glitch_debuff.vpcf",
    "_my_subclass_name": "modifier_glitch_debuff",
    "m_nEnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED",
    "m_sLocalizationName": "modifier_operative_revelation_debuff",
    "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
    "m_sAmbientLoopingSound": "Mods.Tech.Glitch.DeBuff.Lp",
    "m_strSmallIconCssClass": "glitched"
  },
  "_my_subclass_name": "modifier_operative_revelation_target",
  "m_sLocalizationName": "modifier_operative_revelation_target",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
  "m_strSmallIconCssClass": "slowed",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent",
    "GroundDashReductionPercent"
  ]
}

History

  1. 6696–6745first dumped