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Modding Database

Up to date with Steam · checked 1s ago· Viewing build 6726 (Sep 30 2026), not the latest

synth_affliction/modifier_synth_affliction_debuff

Afflictedmodifier

class modifier_synth_affliction_debuff · defined in synth_affliction (Affliction) at m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("synth_affliction/modifier_synth_affliction_debuff", new Dictionary<string, float> {
	["HealAmpReceivePenaltyPercent"] = 0f,
	["HealAmpRegenPenaltyPercent"] = 0f,
});

Ability values

Read from Affliction's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
HealAmpReceivePenaltyPercentIncoming Healing0
HealAmpRegenPenaltyPercentIncoming Healing0

VData

_class"modifier_synth_affliction_debuff"
m_bIsHiddenfalse
m_sStartSound""
m_DebuffParticle"particles/abilities/pocket/pocket_affliction_dot.vpcf"
m_EffectParticle"particles/abilities/pocket/pocket_affliction_debuff.vpcf"
_my_subclass_name"modifier_synth_affliction_debuff"
m_sLocalizationName"modifier_synth_affliction_debuff"
m_strParticleEffect""
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound"Pocket.Affliction.Debuff.Lp"
m_strSmallIconCssClass"modifier_pocket_affliction"
m_strScreenParticleEffect"particles/abilities/pocket/pocket_affliction_dot_screen_effect.vpcf"

History

  1. 6696–6745first dumped