synth_affliction/modifier_synth_affliction_debuff
Afflictedmodifierclass modifier_synth_affliction_debuff · defined in synth_affliction (Affliction) at m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("synth_affliction/modifier_synth_affliction_debuff", new Dictionary<string, float> {
["HealAmpReceivePenaltyPercent"] = 0f,
["HealAmpRegenPenaltyPercent"] = 0f,
});Ability values
Read from Affliction's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_synth_affliction_debuff" |
| m_bIsHidden | false |
| m_sStartSound | "" |
| m_DebuffParticle | "particles/abilities/pocket/pocket_affliction_dot.vpcf" |
| m_EffectParticle | "particles/abilities/pocket/pocket_affliction_debuff.vpcf" |
| _my_subclass_name | "modifier_synth_affliction_debuff" |
| m_sLocalizationName | "modifier_synth_affliction_debuff" |
| m_strParticleEffect | "" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_CASTER_ONLY" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_sAmbientLoopingSound | "Pocket.Affliction.Debuff.Lp" |
| m_strSmallIconCssClass | "modifier_pocket_affliction" |
| m_strScreenParticleEffect | "particles/abilities/pocket/pocket_affliction_dot_screen_effect.vpcf" |