tokamak_breach/modifier_tokamak_ally_in_smoke
modifierclass modifier_invis · defined in tokamak_breach at m_AllySmokeAOEModifier.m_modifierProvidedByAura
Deadworks (C#)
pawn.AddModifier("tokamak_breach/modifier_tokamak_ally_in_smoke");VData
| _class | "modifier_invis" |
| _my_subclass_name | "modifier_tokamak_ally_in_smoke" |
| m_InvisLoopParticle | "particles/modifiers/invis_loop.vpcf" |
| m_sLocalizationName | "modifier_tokamak_ally_in_smoke" |
| m_strParticleEffect | "particles/abilities/tokamak/tokamak_breach_buff.vpcf" |
| m_InvisRevealedParticle | "particles/generic/invis_revealed.vpcf" |
| m_strInvisRevealedSound | "StatusEffects.InvisRevealed" |
| m_InvisDetectRadiusParticle | "particles/modifiers/invis_delay.vpcf" |
| m_bFadeToVisibleAtEndOfDuration | false |
| m_bFadeInsteadOfRemoveOnAbilityUse | true |
| m_bFadeInsteadOfRemoveOnBulletFire | true |