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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6701 (Sep 25 2026), not the latest

tokamak_breach

ability

class tokamak_breach · inherits from signature_base, invis_base

Deadworks (C#)
pawn.AddAbility("tokamak_breach", slot);
pawn.RemoveAbility("tokamak_breach");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius12m
TechPowerSpirit Power0TECH_POWER
EMPEnemies0+1
TechResistSpirit Resist20TECH_RESIST
SlowPercentMove Speed0
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist0BULLET_ARMOR_DAMAGE_RESIST
PurgeDebuffs0+1
SmokeDuration8
SpottedRadiusSpot Radius2.5m
AbilityChargesCharges0
AbilityCooldownCooldown42+-14
AbilityDurationDuration0
AbilityCastDelayCast Delay0.25
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
FullInvisDistance5m
InvisMoveSpeedModInvis Sprint Speed0
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
InvisCancelOnDamage0
InvisFadeToDurationFade Time1.0
BulletArmorReductionBullet Resist0
InvisAlertWhenFading1
AbilityUnitTargetLimit1
RevealOnDamageDuration1.0
AbilityPostCastDuration0
RevealOnSpottedDuration1.0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
tokamak_breach/modifier_citadel_silenced Silencedmodifier_citadel_silenced
tokamak_breach/modifier_tokamak_ally_in_smokemodifier_invis
tokamak_breach/modifier_tokamak_ally_smoke_aoemodifier_tokamak_ally_smoke_aoe
tokamak_breach/modifier_tokamak_enemy_smoke_aoemodifier_tokamak_enemy_smoke_aoe

VData

_class"tokamak_breach"
_editor
1 key
{
  "folder_name": "Hero Tokamak"
}
_multibase
2 items
[
  "signature_base",
  "invis_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Tokamak.Breach.Cast"
m_PurgeParticle"particles/upgrades/tech_purge.vpcf"
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/hud/abilities/tokamak/tokamak_breach.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_AllySmokeAOEModifier
10 keys
{
  "_class": "modifier_tokamak_ally_smoke_aoe",
  "m_sStartSound": "Tokamak.Smoke.Modifier.Start",
  "m_AuraParticle": "particles/abilities/tokamak/tokamak_breach.vpcf",
  "m_sExpiredSound": "Tokamak.Smoke.Modifier.End",
  "_my_subclass_name": "modifier_tokamak_ally_smoke_aoe",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_FRIENDLY",
  "m_sLocalizationName": "modifier_tokamak_ally_smoke_aoe",
  "m_strParticleEffect": "",
  "m_sAmbientLoopingSound": "Tokamak.Smoke.Modifier.Duration.Lp",
  "m_modifierProvidedByAura": {
    "_class": "modifier_invis",
    "_my_subclass_name": "modifier_tokamak_ally_in_smoke",
    "m_InvisLoopParticle": "particles/modifiers/invis_loop.vpcf",
    "m_sLocalizationName": "modifier_tokamak_ally_in_smoke",
    "m_strParticleEffect": "particles/abilities/tokamak/tokamak_breach_buff.vpcf",
    "m_InvisRevealedParticle": "particles/generic/invis_revealed.vpcf",
    "m_strInvisRevealedSound": "StatusEffects.InvisRevealed",
    "m_InvisDetectRadiusParticle": "particles/modifiers/invis_delay.vpcf",
    "m_bFadeToVisibleAtEndOfDuration": false,
    "m_bFadeInsteadOfRemoveOnAbilityUse": true,
    "m_bFadeInsteadOfRemoveOnBulletFire": true
  }
}
m_nAbillityUnlocksCost1
m_EnemySmokeAOEModifier
5 keys
{
  "_class": "modifier_tokamak_enemy_smoke_aoe",
  "_my_subclass_name": "modifier_tokamak_enemy_smoke_aoe",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY",
  "m_sLocalizationName": "modifier_tokamak_enemy_smoke_aoe",
  "m_modifierProvidedByAura": {
    "_class": "modifier_citadel_silenced",
    "_my_subclass_name": "modifier_citadel_silenced",
    "m_sLocalizationName": "modifier_citadel_silenced",
    "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
    "m_strSmallIconCssClass": "silence_proc"
  }
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_CastBreach"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped