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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6701 (Sep 25 2026), not the latest

tokamak_breach/modifier_tokamak_ally_smoke_aoe

modifier

class modifier_tokamak_ally_smoke_aoe · defined in tokamak_breach at m_AllySmokeAOEModifier

Deadworks (C#)
pawn.AddModifier("tokamak_breach/modifier_tokamak_ally_smoke_aoe");

VData

_class"modifier_tokamak_ally_smoke_aoe"
m_sStartSound"Tokamak.Smoke.Modifier.Start"
m_AuraParticle"particles/abilities/tokamak/tokamak_breach.vpcf"
m_sExpiredSound"Tokamak.Smoke.Modifier.End"
_my_subclass_name"modifier_tokamak_ally_smoke_aoe"
m_iAuraSearchType"CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_sLocalizationName"modifier_tokamak_ally_smoke_aoe"
m_strParticleEffect""
m_sAmbientLoopingSound"Tokamak.Smoke.Modifier.Duration.Lp"
m_modifierProvidedByAura
11 keys
{
  "_class": "modifier_invis",
  "_my_subclass_name": "modifier_tokamak_ally_in_smoke",
  "m_InvisLoopParticle": "particles/modifiers/invis_loop.vpcf",
  "m_sLocalizationName": "modifier_tokamak_ally_in_smoke",
  "m_strParticleEffect": "particles/abilities/tokamak/tokamak_breach_buff.vpcf",
  "m_InvisRevealedParticle": "particles/generic/invis_revealed.vpcf",
  "m_strInvisRevealedSound": "StatusEffects.InvisRevealed",
  "m_InvisDetectRadiusParticle": "particles/modifiers/invis_delay.vpcf",
  "m_bFadeToVisibleAtEndOfDuration": false,
  "m_bFadeInsteadOfRemoveOnAbilityUse": true,
  "m_bFadeInsteadOfRemoveOnBulletFire": true
}

History

  1. 6722–6745removed
  2. 6696–6701first dumped