upgrade_active_reload/buff
modifierclass modifier_base · defined in upgrade_active_reload (Active Reload) at m_SuccessModifier
Deadworks (C#)
pawn.AddModifier("upgrade_active_reload/buff", new Dictionary<string, float> {
["BonusFireRate"] = 25f,
["BulletLifestealPercent"] = 16f,
["BonusMoveSpeed"] = 0.75f,
});Ability values
Read from Active Reload's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "buff" |