upgrade_boxing_glove/modifier_boxing_glove
modifierclass modifier_boxing_glove · defined in upgrade_boxing_glove (Lifestrike) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_boxing_glove/modifier_boxing_glove", new Dictionary<string, float> {
["BonusMeleeDamagePercent"] = 16f,
["BonusHealth"] = 125f,
});Ability values
Read from Lifestrike's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_boxing_glove" |
| m_bIsHidden | true |
| m_HitParticle | "particles/upgrades/melee_lifestrike_impact.vpcf" |
| m_SwingParticle | "particles/upgrades/melee_lifestrike.vpcf" |
| m_DebuffModifier | 5 keys{
"_class": "modifier_slow_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_slow_base",
"m_strSmallIconCssClass": "slowed",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent"
]
} |
| _my_subclass_name | "modifier_boxing_glove" |
| m_vecProcDamageTypes | 1 item[
"CITADEL_DAMAGETYPE_MELEE"
] |