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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6731 (Oct 01 2026), not the latest

upgrade_bulletshredimbue/modifier_bulletshredimbue_watcher

modifier

class modifier_bulletshredimbue_proc · defined in upgrade_bulletshredimbue (Ballistic Enchantment) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_bulletshredimbue/modifier_bulletshredimbue_watcher", new Dictionary<string, float> {
	["TechRangeMultiplier"] = 22f,
	["TechRadiusMultiplier"] = 22f,
});

Ability values

Read from Ballistic Enchantment's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
TechRangeMultiplierAbility Range22
TechRadiusMultiplierRadius22

VData

_class"modifier_bulletshredimbue_proc"
m_bIsHiddentrue
m_BuffModifier
7 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
  "_my_subclass_name": "bulletshredimbue_buff",
  "m_strParticleEffect": "particles/upgrades/upgrades_berserker_stacks_buff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "WeaponPowerPerStack"
  ]
}
_my_subclass_name"modifier_bulletshredimbue_watcher"
m_vecProcDamageTypes
4 items
[
  "CITADEL_DAMAGETYPE_BULLET",
  "CITADEL_DAMAGETYPE_ABILITY",
  "CITADEL_DAMAGETYPE_PURE",
  "CITADEL_DAMAGETYPE_MELEE"
]
m_BuffNonHeroModifier
6 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
  "_my_subclass_name": "bulletshredimbuenonhero_buff",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "WeaponPowerPerStackNonHero"
  ]
}
m_bCanProcByOtherObjectstrue
m_bShouldApplyAbilityCooldownfalse

History

  1. 6736–6745changed
    • +m_nInvalidatingDamageFlags""
  2. 6696–6731first dumped