upgrade_cloaking_device_active/modifier_invis
modifierclass modifier_invis · defined in upgrade_cloaking_device_active (Shadow Weave) at m_InvisModifier
Deadworks (C#)
pawn.AddModifier("upgrade_cloaking_device_active/modifier_invis");VData
| _class | "modifier_invis" |
| m_sExpiredSound | "Mods.Armor.Cloak.Expire" |
| _my_subclass_name | "modifier_invis" |
| m_InvisLoopParticle | "particles/modifiers/invis_loop.vpcf" |
| m_sLocalizationName | "upgrade_cloaking_device_active" |
| m_strParticleEffect | "particles/modifiers/invis_activate.vpcf" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_sAmbientLoopingSound | "Mods.Armor.Cloak.Mod.Lp" |
| m_strSmallIconCssClass | "upgrade_cloaking_device" |
| m_InvisRevealedParticle | "particles/generic/invis_revealed.vpcf" |
| m_strInvisRevealedSound | "StatusEffects.InvisRevealed" |
| m_InvisDetectRadiusParticle | "particles/modifiers/invis_delay.vpcf" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER" |