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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6723 (Sep 30 2026), not the latest

upgrade_cloaking_device_active/modifier_invis

modifier

class modifier_invis · defined in upgrade_cloaking_device_active (Shadow Weave) at m_InvisModifier

Deadworks (C#)
pawn.AddModifier("upgrade_cloaking_device_active/modifier_invis");

VData

_class"modifier_invis"
m_sExpiredSound"Mods.Armor.Cloak.Expire"
_my_subclass_name"modifier_invis"
m_InvisLoopParticle"particles/modifiers/invis_loop.vpcf"
m_sLocalizationName"upgrade_cloaking_device_active"
m_strParticleEffect"particles/modifiers/invis_activate.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound"Mods.Armor.Cloak.Mod.Lp"
m_strSmallIconCssClass"upgrade_cloaking_device"
m_InvisRevealedParticle"particles/generic/invis_revealed.vpcf"
m_strInvisRevealedSound"StatusEffects.InvisRevealed"
m_InvisDetectRadiusParticle"particles/modifiers/invis_delay.vpcf"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"

History

  1. 6696–6745first dumped