upgrade_crushing_fists/modifier_melee_charge
modifierclass modifier_melee_charge · defined in upgrade_crushing_fists (Crushing Fists) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_crushing_fists/modifier_melee_charge", new Dictionary<string, float> {
["BulletResist"] = 12f,
["MeleeDistanceScale"] = 60f,
["BonusMeleeDamagePercent"] = 22f,
});Ability values
Read from Crushing Fists's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_melee_charge" |
| m_bIsHidden | true |
| m_HitParticle | "" |
| m_SwingParticle | "" |
| _my_subclass_name | "modifier_melee_charge" |
| m_vecProcDamageTypes | 1 item[
"CITADEL_DAMAGETYPE_MELEE"
] |
| m_ReloadVisualModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "reload_visual",
"m_strHudMessageText": "#Reloaded"
} |
| m_nRequiredDamageFlags | "DFLAG_HEAVY_MELEE" |
| m_AmmoAddedVisualModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "ammoadd_visual",
"m_strHudMessageText": "#BonusAmmo"
} |