upgrade_crushing_fists/reload_visual
modifierclass modifier_base · defined in upgrade_crushing_fists (Crushing Fists) at m_AutoIntrinsicModifiers.0.m_ReloadVisualModifier
Deadworks (C#)
pawn.AddModifier("upgrade_crushing_fists/reload_visual");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "reload_visual" |
| m_strHudMessageText | "#Reloaded" |