upgrade_divine_barrier/modifier_divine_barrier
modifierclass modifier_divine_barrier · defined in upgrade_divine_barrier (Divine Barrier) at m_DivineBarrierModifier
Deadworks (C#)
pawn.AddModifier("upgrade_divine_barrier/modifier_divine_barrier", new Dictionary<string, float> {
["BonusMoveSpeed"] = 2.75f,
["CombatBarrier"] = 600f,
});Ability values
Read from Divine Barrier's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_divine_barrier" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_BuffParticle | "particles/upgrades/guardian_ward_buff.vpcf" |
| m_TrailParticle | "particles/upgrades/savior_cast_beam.vpcf" |
| m_sExpiredSound | "" |
| _my_subclass_name | "modifier_divine_barrier" |
| m_strHudMessageText | "#upgrade_divine_barrier" |
| m_strParticleEffect | "" |
| m_sAmbientLoopingSound | "" |