upgrade_eldritch_shot/modifier_eldritch_shot
modifierclass modifier_eldritch_shot · defined in upgrade_eldritch_shot (Haunting Shot) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_eldritch_shot/modifier_eldritch_shot");VData
| _class | "modifier_eldritch_shot" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_ExplodeSound | "Mods.Haunting.Shot.Explode" |
| m_bCanBeEvaded | false |
| m_DebuffModifier | 7 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_eldritch_shot_debuff",
"m_nEnabledStateMask": "MODIFIER_STATE_SLOWED",
"m_strParticleEffect": "particles/upgrades/spirit_sap_debuff.vpcf",
"m_strSmallIconCssClass": "slowed",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"OutgoingDamagePenaltyPercent",
"HealAmpReceivePenaltyPercent",
"HealAmpRegenPenaltyPercent",
"MovementSpeedSlow",
"GroundDashReductionPercent"
]
} |
| _my_subclass_name | "modifier_eldritch_shot" |
| m_ExplodeParticle | "particles/upgrades/eldritch_tracer_impact.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_bRequiresTargetFilter | true |
| m_TracerAdditionParticle | "particles/upgrades/eldritch_tracer.vpcf" |
| m_OnBulletRolledProcSound | "Mods.Haunting.Shot.Proc" |
| m_flMaxBulletsToProcInShot | 1 |
| m_bShouldApplyAbilityCooldown | true |
| m_bRollOnceForAllBulletsInAShot | false |
| m_bCanProcMultipleTimesOnOneTarget | false |
| m_bCanProcMultipleTimesFromSameShot | false |