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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6736 (Oct 02 2026), not the latest

upgrade_eldritch_shot/modifier_eldritch_shot_debuff

modifier

class modifier_base · defined in upgrade_eldritch_shot (Haunting Shot) at m_AutoIntrinsicModifiers.0.m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("upgrade_eldritch_shot/modifier_eldritch_shot_debuff", new Dictionary<string, float> {
	["OutgoingDamagePenaltyPercent"] = -40f,
	["HealAmpReceivePenaltyPercent"] = -40f,
	["HealAmpRegenPenaltyPercent"] = -40f,
	["MovementSpeedSlow"] = 32f,
	["GroundDashReductionPercent"] = -36f,
});

Ability values

Read from Haunting Shot's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
OutgoingDamagePenaltyPercentDamage Penalty-40
HealAmpReceivePenaltyPercentIncoming Healing-40
HealAmpRegenPenaltyPercentIncoming Healing-40
MovementSpeedSlowMove Speed32
GroundDashReductionPercentDash Distance-36

VData

_class"modifier_base"
m_bIsHiddentrue
_my_subclass_name"modifier_eldritch_shot_debuff"
m_nEnabledStateMask"MODIFIER_STATE_SLOWED"
m_strParticleEffect"particles/upgrades/spirit_sap_debuff.vpcf"
m_strSmallIconCssClass"slowed"

History

  1. 6696–6745first dumped