upgrade_eldritch_shot/modifier_eldritch_shot_debuff
modifierclass modifier_base · defined in upgrade_eldritch_shot (Haunting Shot) at m_AutoIntrinsicModifiers.0.m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("upgrade_eldritch_shot/modifier_eldritch_shot_debuff", new Dictionary<string, float> {
["OutgoingDamagePenaltyPercent"] = -40f,
["HealAmpReceivePenaltyPercent"] = -40f,
["HealAmpRegenPenaltyPercent"] = -40f,
["MovementSpeedSlow"] = 32f,
["GroundDashReductionPercent"] = -36f,
});Ability values
Read from Haunting Shot's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_eldritch_shot_debuff" |
| m_nEnabledStateMask | "MODIFIER_STATE_SLOWED" |
| m_strParticleEffect | "particles/upgrades/spirit_sap_debuff.vpcf" |
| m_strSmallIconCssClass | "slowed" |