upgrade_focus_lens/modifier_spirit_sap_debuff
modifierclass modifier_base · defined in upgrade_focus_lens (Focus Lens) at m_ResistReductionModifier
Deadworks (C#)
pawn.AddModifier("upgrade_focus_lens/modifier_spirit_sap_debuff", new Dictionary<string, float> {
["MagicResistReduction"] = -9f,
["TechPowerReduction"] = -30f,
});Ability values
Read from Focus Lens's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_sStartSound | "" |
| m_sExpiredSound | "Mods.Tech.Spirit.Sap.Debuff.End" |
| _my_subclass_name | "modifier_spirit_sap_debuff" |
| m_sLocalizationName | "upgrade_spirit_sap" |
| m_strHudMessageText | "#upgrade_spirit_sap" |
| m_strParticleEffect | "particles/upgrades/spirit_sap_debuff.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_EVERYONE" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_sAmbientLoopingSound | "Mods.Tech.Spirit.Sap.Debuff.Lp" |
| m_strSmallIconCssClass | "containment" |
| m_eModifierDisplayLocaiton | "MODIFIER_DISPLAY_HEALTHBAR" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_ALWAYS" |