Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6728 (Oct 01 2026), not the latest

upgrade_focus_lens/modifier_spirit_sap_debuff

modifier

class modifier_base · defined in upgrade_focus_lens (Focus Lens) at m_ResistReductionModifier

Deadworks (C#)
pawn.AddModifier("upgrade_focus_lens/modifier_spirit_sap_debuff", new Dictionary<string, float> {
	["MagicResistReduction"] = -9f,
	["TechPowerReduction"] = -30f,
});

Ability values

Read from Focus Lens's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
MagicResistReductionSpirit Resist-9
TechPowerReductionSpirit Power-30

VData

_class"modifier_base"
m_sStartSound""
m_sExpiredSound"Mods.Tech.Spirit.Sap.Debuff.End"
_my_subclass_name"modifier_spirit_sap_debuff"
m_sLocalizationName"upgrade_spirit_sap"
m_strHudMessageText"#upgrade_spirit_sap"
m_strParticleEffect"particles/upgrades/spirit_sap_debuff.vpcf"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_sAmbientLoopingSound"Mods.Tech.Spirit.Sap.Debuff.Lp"
m_strSmallIconCssClass"containment"
m_eModifierDisplayLocaiton"MODIFIER_DISPLAY_HEALTHBAR"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6696–6745first dumped