Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6726 (Sep 30 2026), not the latest

upgrade_headhunter/modifier_headhunter_watcher

modifier

class modifier_headhunter_watcher · defined in upgrade_headhunter (Headhunter) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_headhunter/modifier_headhunter_watcher", new Dictionary<string, float> {
	["BaseAttackDamagePercent"] = 5f,
	["BonusHealth"] = 50f,
});

Ability values

Read from Headhunter's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BaseAttackDamagePercentWeapon Damage5
BonusHealthBonus Health50

VData

_class"modifier_headhunter_watcher"
m_bIsHiddentrue
m_sStartSound""
m_bCanBeEvadedtrue
m_HeadShotSound"Mods.Weapon.Headshot.Booster.Proc"
_my_subclass_name"modifier_headhunter_watcher"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_HeadshotBuffModifier
8 keys
{
  "_class": "modifier_upgrade_headhunter_headshot_buff",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_upgrade_headhunter_headshot_buff",
  "m_sLocalizationName": "modifier_upgrade_headhunter_headshot_buff",
  "m_strHudMessageText": "#upgrade_headhunter",
  "m_strParticleEffect": "particles/upgrades/magic_storm_buff.vpcf",
  "m_strParticleStatusEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusMoveSpeed"
  ]
}
m_bRequiresTargetFiltertrue
m_flMaxBulletsToProcInShot1
m_bRollOnceForAllBulletsInAShotfalse
m_bCanProcMultipleTimesOnOneTargetfalse
m_bCanProcMultipleTimesFromSameShotfalse

History

  1. 6696–6745first dumped