upgrade_headhunter/modifier_headhunter_watcher
modifierclass modifier_headhunter_watcher · defined in upgrade_headhunter (Headhunter) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_headhunter/modifier_headhunter_watcher", new Dictionary<string, float> {
["BaseAttackDamagePercent"] = 5f,
["BonusHealth"] = 50f,
});Ability values
Read from Headhunter's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_headhunter_watcher" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_bCanBeEvaded | true |
| m_HeadShotSound | "Mods.Weapon.Headshot.Booster.Proc" |
| _my_subclass_name | "modifier_headhunter_watcher" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_HeadshotBuffModifier | 8 keys{
"_class": "modifier_upgrade_headhunter_headshot_buff",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_upgrade_headhunter_headshot_buff",
"m_sLocalizationName": "modifier_upgrade_headhunter_headshot_buff",
"m_strHudMessageText": "#upgrade_headhunter",
"m_strParticleEffect": "particles/upgrades/magic_storm_buff.vpcf",
"m_strParticleStatusEffect": "",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusMoveSpeed"
]
} |
| m_bRequiresTargetFilter | true |
| m_flMaxBulletsToProcInShot | 1 |
| m_bRollOnceForAllBulletsInAShot | false |
| m_bCanProcMultipleTimesOnOneTarget | false |
| m_bCanProcMultipleTimesFromSameShot | false |