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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_healbuff/modifier_healbuff

modifier

class modifier_healbuff · defined in upgrade_healbuff (Healing Tempo) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_healbuff/modifier_healbuff", new Dictionary<string, float> {
	["HealAmpCastPercent"] = 25f,
	["HealAmpRegenPercent"] = 25f,
	["TechResist"] = 10f,
	["BonusHealthRegen"] = 6f,
	["OutOfCombatHealthRegen"] = 4f,
});

Ability values

Read from Healing Tempo's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
HealAmpCastPercentHealing Effectiveness25
HealAmpRegenPercent25
TechResistSpirit Resist10
BonusHealthRegenHealth Regen6
OutOfCombatHealthRegenOut of Combat Regen4

VData

_class"modifier_healbuff"
m_bIsHiddentrue
m_BuffModifier
8 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_sStartSound": "Mods.Armor.Healing.Tempo.Proc",
  "m_sExpiredSound": "Mods.Armor.Healing.Tempo.End",
  "_my_subclass_name": "modifier_healbuff_buff",
  "m_strHudMessageText": "#upgrade_healbuff",
  "m_strParticleEffect": "particles/upgrades/healing_tempo_buff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusFireRate",
    "BonusMoveSpeed"
  ]
}
_my_subclass_name"modifier_healbuff"

History

  1. 6696–6745first dumped