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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6726 (Sep 30 2026), not the latest

upgrade_inhibitor/debuff

modifier

class modifier_base · defined in upgrade_inhibitor (Inhibitor) at m_AutoIntrinsicModifiers.0.m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("upgrade_inhibitor/debuff", new Dictionary<string, float> {
	["OutgoingDamagePenaltyPercent"] = -30f,
	["HealAmpReceivePenaltyPercent"] = -40f,
	["HealAmpRegenPenaltyPercent"] = -40f,
});

Ability values

Read from Inhibitor's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
OutgoingDamagePenaltyPercentDamage Penalty-30
HealAmpReceivePenaltyPercentIncoming Healing-40
HealAmpRegenPenaltyPercentIncoming Healing-40

VData

_class"modifier_base"
_my_subclass_name"debuff"
m_sLocalizationName"modifier_inhibitor_debuff"
m_strParticleEffect"particles/upgrades/inhibitor_debuff.vpcf"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_strSmallIconCssClass"inhibitor"
m_strParticleStatusEffect"particles/status_fx/status_fx_inhibitor_debuff.vpcf"
m_strScreenParticleEffect""
m_eModifierDisplayLocaiton"MODIFIER_DISPLAY_HEALTHBAR"
m_bKeepMaximumDurationOnRefreshtrue
m_bDurationAffectedByEffectivenesstrue

History

  1. 6696–6745first dumped