upgrade_inhibitor/modifier_inhibitor_proc
modifierclass modifier_inhibitor_proc · defined in upgrade_inhibitor (Inhibitor) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_inhibitor/modifier_inhibitor_proc", new Dictionary<string, float> {
["BonusHealth"] = 150f,
["BaseAttackDamagePercent"] = 10f,
});Ability values
Read from Inhibitor's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_inhibitor_proc" |
| m_bIsHidden | true |
| m_DebuffModifier | 13 keys{
"_class": "modifier_base",
"_my_subclass_name": "debuff",
"m_sLocalizationName": "modifier_inhibitor_debuff",
"m_strParticleEffect": "particles/upgrades/inhibitor_debuff.vpcf",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_strSmallIconCssClass": "inhibitor",
"m_strParticleStatusEffect": "particles/status_fx/status_fx_inhibitor_debuff.vpcf",
"m_strScreenParticleEffect": "",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
"m_bKeepMaximumDurationOnRefresh": true,
"m_bDurationAffectedByEffectiveness": true,
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"OutgoingDamagePenaltyPercent",
"HealAmpReceivePenaltyPercent",
"HealAmpRegenPenaltyPercent"
]
} |
| _my_subclass_name | "modifier_inhibitor_proc" |
| m_BuildUpModifier | 10 keys{
"_class": "modifier_citadel_base_buildup",
"m_bIsHidden": false,
"m_eBuildupMode": "BUILDUP_MODE_MAX_FILL_DURATION",
"_my_subclass_name": "modifier_citadel_base_buildup",
"m_sLocalizationName": "upgrade_inhibitor",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_flBuildUpDecayDelay": 2,
"m_strSmallIconCssClass": "bleeding_buildup",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
"m_bBuildupAffectedByEffectiveness": true
} |
| m_sLocalizationName | "" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_NEVER" |
| m_strSmallIconCssClass | "" |