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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6728 (Oct 01 2026), not the latest

upgrade_magic_missile/modifier_intrinsic_base

modifier

class modifier_intrinsic_base · defined in upgrade_magic_missile (Conjure Missiles) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_magic_missile/modifier_intrinsic_base", new Dictionary<string, float> {
	["MaxHealthLossPercent"] = -15f,
	["BaseAttackDamagePercent"] = 70f,
	["BonusFireRate"] = 10f,
	["BonusMoveSpeed"] = 1f,
});

Ability values

Read from Conjure Missiles's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
MaxHealthLossPercentMax Health-15
BaseAttackDamagePercentWeapon Damage70
BonusFireRateFire Rate10
BonusMoveSpeedMove Speed1m

VData

_class"modifier_intrinsic_base"
_my_subclass_name"modifier_intrinsic_base"

History

  1. 6696–6745first dumped