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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6736 (Oct 02 2026), not the latest

upgrade_medic_bullets/modifier_medic_bullets

modifier

class modifier_medic_bullets · defined in upgrade_medic_bullets (Restorative Shot) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_medic_bullets/modifier_medic_bullets");

VData

_class"modifier_medic_bullets"
m_ProcSound""
m_bIsHiddentrue
m_ExplodeSound"Upgrade.ExplosiveBullets.Explode"
m_ImpactParticle"particles/upgrades/medic_bullets_tracer_impact.vpcf"
_my_subclass_name"modifier_medic_bullets"
m_BuildUpModifier
2 keys
{
  "_class": "",
  "_my_subclass_name": ""
}
m_ExplodeParticle"particles/upgrades/crack_shot_hit.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS"
m_bRequiresTargetFiltertrue
m_TracerAdditionParticle"particles/upgrades/medic_bullets_tracer.vpcf"
m_flMaxBulletsToProcInShot1
m_bProcOnFriendlyBulletHitstrue
m_bShouldApplyAbilityCooldowntrue
m_bRollOnceForAllBulletsInAShotfalse
m_bCanProcMultipleTimesOnOneTargetfalse
m_bCanProcMultipleTimesFromSameShotfalse

History

  1. 6722–6745changed
    • +m_bProcOnFriendlyBulletHitstrue
  2. 6696–6701first dumped