upgrade_nearby_enemy_boost/modifier_nearby_enemy_boost
modifierclass modifier_nearby_enemy_boost · defined in upgrade_nearby_enemy_boost at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_nearby_enemy_boost/modifier_nearby_enemy_boost", new Dictionary<string, float> {
["BonusHealth"] = 90f,
["BonusMoveSpeed"] = 1f,
});Ability values
Read from upgrade_nearby_enemy_boost's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_nearby_enemy_boost" |
| m_bIsHidden | true |
| m_BuffModifier | 9 keys{
"_class": "modifier_team_relative_particle",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_buff",
"m_sLocalizationName": "upgrade_nearby_enemy_boost",
"m_ParentViewParticle": "particles/upgrades/upgrades_berserker_stacks_buff.vpcf",
"m_strSmallIconCssClass": "fixated",
"m_OtherPlayerViewParticle": "particles/upgrades/upgrades_berserker_stacks_buff_enemy.vpcf",
"m_vecAlwaysShowInStatModifierUI": [
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
"MODIFIER_VALUE_FIRE_RATE"
],
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BaseAttackDamagePercent",
"BonusFireRate"
]
} |
| _my_subclass_name | "modifier_nearby_enemy_boost" |