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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6738 (Oct 02 2026), not the latest

upgrade_nearby_enemy_boost/modifier_nearby_enemy_boost

modifier

class modifier_nearby_enemy_boost · defined in upgrade_nearby_enemy_boost at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_nearby_enemy_boost/modifier_nearby_enemy_boost", new Dictionary<string, float> {
	["BonusHealth"] = 90f,
	["BonusMoveSpeed"] = 1f,
});

Ability values

Read from upgrade_nearby_enemy_boost's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusHealthBonus Health90
BonusMoveSpeedMove Speed1m

VData

_class"modifier_nearby_enemy_boost"
m_bIsHiddentrue
m_BuffModifier
9 keys
{
  "_class": "modifier_team_relative_particle",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_buff",
  "m_sLocalizationName": "upgrade_nearby_enemy_boost",
  "m_ParentViewParticle": "particles/upgrades/upgrades_berserker_stacks_buff.vpcf",
  "m_strSmallIconCssClass": "fixated",
  "m_OtherPlayerViewParticle": "particles/upgrades/upgrades_berserker_stacks_buff_enemy.vpcf",
  "m_vecAlwaysShowInStatModifierUI": [
    "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
    "MODIFIER_VALUE_FIRE_RATE"
  ],
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BaseAttackDamagePercent",
    "BonusFireRate"
  ]
}
_my_subclass_name"modifier_nearby_enemy_boost"

History

  1. 6696–6745first dumped