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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6726 (Sep 30 2026), not the latest

upgrade_non_player_bonus/modifier_intrinsic_base

modifier

class modifier_intrinsic_base · defined in upgrade_non_player_bonus (Monster Rounds) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_non_player_bonus/modifier_intrinsic_base", new Dictionary<string, float> {
	["NonPlayerBonusWeaponPower"] = 25f,
	["OutOfCombatHealthRegen"] = 1f,
	["NonPlayerBulletResist"] = 25f,
});

Ability values

Read from Monster Rounds's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
NonPlayerBonusWeaponPowerWeapon Damage vs. NPCs25
OutOfCombatHealthRegenOut of Combat Regen1
NonPlayerBulletResistBullet Resist vs. NPCs25

VData

_class"modifier_intrinsic_base"
_my_subclass_name"modifier_intrinsic_base"

History

  1. 6696–6745first dumped