upgrade_non_player_bonus_sacrifice/buff_modifier
modifierclass modifier_base · defined in upgrade_non_player_bonus_sacrifice (Cultist Sacrifice) at m_BuffModifier
Deadworks (C#)
pawn.AddModifier("upgrade_non_player_bonus_sacrifice/buff_modifier", new Dictionary<string, float> {
["TechRadiusMultiplier"] = 12f,
["TechRangeMultiplier"] = 12f,
["BonusHealth"] = 50f,
["BaseAttackDamagePercent"] = 10f,
});Ability values
Read from Cultist Sacrifice's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_nAttributes | "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_ATTRIBUTE_PERMANENT" |
| _my_subclass_name | "buff_modifier" |
History
- 6723–6745changed
- +m_sLocalizationName
upgrade_non_player_bonus_sacrifice
- 6722changed
- ~m_bIsHidden
true→false - +m_eHudDisplayLocation
DISPLAY_HUD_NONE - +m_eModifierDisplayLocaiton
MODIFIER_DISPLAY_BOTTOM_LEFT
- 6696–6701first dumped