upgrade_regenerative_armor/modifier_regenerative_armor
modifierclass modifier_base · defined in upgrade_regenerative_armor at m_RegenModifier
Deadworks (C#)
pawn.AddModifier("upgrade_regenerative_armor/modifier_regenerative_armor", new Dictionary<string, float> {
["BonusHealthRegen"] = 20f,
});Ability values
Read from upgrade_regenerative_armor's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| _my_subclass_name | "modifier_regenerative_armor" |
| m_strSmallIconCssClass | "regenerative_armor" |