upgrade_reinforcing_casings/modifier_reinforcing_casings
Escalating Resiliencemodifierclass modifier_reinforcing_casings · defined in upgrade_reinforcing_casings (Escalating Resilience) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_reinforcing_casings/modifier_reinforcing_casings", new Dictionary<string, float> {
["BaseAttackDamagePercent"] = 18f,
["BonusHealth"] = 75f,
["BonusClipSizePercent"] = 35f,
});Ability values
Read from Escalating Resilience's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_reinforcing_casings" |
| m_BuffModifier | 5 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "armor_stack_modifier",
"m_sLocalizationName": "upgrade_reinforcing_casings",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
} |
| _my_subclass_name | "modifier_reinforcing_casings" |
| m_vecAlwaysShowInStatModifierUI | 1 item[
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
] |