upgrade_shadow_strike/modifier_shadow_strike_invis
modifierclass modifier_shadow_strike_invis · defined in upgrade_shadow_strike (Shadow Strike) at m_ShadowStrikeInvisModifier
Deadworks (C#)
pawn.AddModifier("upgrade_shadow_strike/modifier_shadow_strike_invis");VData
| _class | "modifier_shadow_strike_invis" |
| m_sStartSound | "Mods.Shadow.Strike.Activate" |
| m_strHintText | "upgrade_shadow_strike" |
| m_AG2HeroState | 1 key{
"m_strParamName": ""
} |
| m_sExpiredSound | "Mods.Shadow.Strike.Expire" |
| _my_subclass_name | "modifier_shadow_strike_invis" |
| m_bBreakOnItemUse | false |
| m_InvisLoopParticle | "particles/modifiers/invis_loop.vpcf" |
| m_sLocalizationName | "upgrade_shadow_strike" |
| m_strParticleEffect | "particles/abilities/haze/haze_invis_smoke_bomb.vpcf" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_sAmbientLoopingSound | "Mods.Shadow.Strike.Invis.Lp" |
| m_InvisRevealedParticle | "particles/upgrades/shadow_strike_revealed.vpcf" |
| m_strInvisRevealedSound | "Haze.Smoke.Bomb.Invis" |
| m_InvisDetectRadiusParticle | "particles/modifiers/invis_delay.vpcf" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER" |
History
- 6722–6745changed
- ~m_sStartSound
""→Mods.Shadow.Strike.Activate - ~m_sExpiredSound
Haze.Smoke.Bomb.End→Mods.Shadow.Strike.Expire - ~m_sAmbientLoopingSound
Haze.Smoke.Bomb.Modifier.Lp→Mods.Shadow.Strike.Invis.Lp
- 6696–6701first dumped