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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6723 (Sep 30 2026), not the latest

upgrade_shadow_strike/modifier_shadow_strike_invis

modifier

class modifier_shadow_strike_invis · defined in upgrade_shadow_strike (Shadow Strike) at m_ShadowStrikeInvisModifier

Deadworks (C#)
pawn.AddModifier("upgrade_shadow_strike/modifier_shadow_strike_invis");

VData

_class"modifier_shadow_strike_invis"
m_sStartSound"Mods.Shadow.Strike.Activate"
m_strHintText"upgrade_shadow_strike"
m_AG2HeroState
1 key
{
  "m_strParamName": ""
}
m_sExpiredSound"Mods.Shadow.Strike.Expire"
_my_subclass_name"modifier_shadow_strike_invis"
m_bBreakOnItemUsefalse
m_InvisLoopParticle"particles/modifiers/invis_loop.vpcf"
m_sLocalizationName"upgrade_shadow_strike"
m_strParticleEffect"particles/abilities/haze/haze_invis_smoke_bomb.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound"Mods.Shadow.Strike.Invis.Lp"
m_InvisRevealedParticle"particles/upgrades/shadow_strike_revealed.vpcf"
m_strInvisRevealedSound"Haze.Smoke.Bomb.Invis"
m_InvisDetectRadiusParticle"particles/modifiers/invis_delay.vpcf"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER"

History

  1. 6722–6745changed
    • ~m_sStartSound""→Mods.Shadow.Strike.Activate
    • ~m_sExpiredSoundHaze.Smoke.Bomb.End→Mods.Shadow.Strike.Expire
    • ~m_sAmbientLoopingSoundHaze.Smoke.Bomb.Modifier.Lp→Mods.Shadow.Strike.Invis.Lp
  2. 6696–6701first dumped