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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6730 (Oct 01 2026), not the latest

upgrade_shrink_ray/modifier_shrink_ray

Shrink Raymodifier

class modifier_shrink_ray · defined in upgrade_shrink_ray (Shrink Ray) at m_ShrinkRayModifier

Deadworks (C#)
pawn.AddModifier("upgrade_shrink_ray/modifier_shrink_ray", new Dictionary<string, float> {
	["BonusMoveSpeed"] = 5f,
	["BonusFireRate"] = 20f,
});

Ability values

Read from Shrink Ray's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusMoveSpeedMove Speed5.0m
BonusFireRateFire Rate20

VData

_class"modifier_shrink_ray"
m_bIsHiddenfalse
m_strHudIcon"file://{images}/upgrades/mods_armor/stimpak.psd"
m_sExpiredSound"Mods.Shrink.Ray.Mod.Expire"
_my_subclass_name"modifier_shrink_ray"
m_sLocalizationName"modifier_shrink_ray"
m_strHudMessageText""
m_strParticleEffect"particles/upgrades/shrink_ray_cast.vpcf"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_strSmallIconCssClass"stimpak"

History

  1. 6722–6745changed
    • ~m_sExpiredSoundMods.Shrink.Ray.Expire→Mods.Shrink.Ray.Mod.Expire
  2. 6696–6701first dumped