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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6728 (Oct 01 2026), not the latest

upgrade_spellslinger_headshots/modifier_tech_defense_shredders_proc

modifier

class modifier_tech_defense_shredders_proc · defined in upgrade_spellslinger_headshots (Spirit Rend) at m_AutoIntrinsicModifiers.1

Deadworks (C#)
pawn.AddModifier("upgrade_spellslinger_headshots/modifier_tech_defense_shredders_proc");

VData

_class"modifier_tech_defense_shredders_proc"
m_bIsHiddentrue
m_ImpactParticle"particles/modifiers/spirit_resist_debuff_impact.vpcf"
_my_subclass_name"modifier_tech_defense_shredders_proc"
m_TechDebuffModifier
12 keys
{
  "_class": "modifier_base",
  "m_nAttributes": "",
  "_my_subclass_name": "modifier_tech_defense_shredders_debuff",
  "m_sLocalizationName": "modifier_tech_defense_shredders_debuff",
  "m_strParticleEffect": "particles/modifiers/spirit_resist_debuff.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_strSmallIconCssClass": "tech_armor_reduction",
  "m_strParticleEffectConfig": "",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
  "m_bKeepMaximumDurationOnRefresh": true,
  "m_bDurationAffectedByEffectiveness": true,
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "TechArmorDamageReduction",
    "AbilityLifestealPercentHero"
  ]
}

History

  1. 6696–6745first dumped