upgrade_spirit_snatch/modifier_spirit_snatch
modifierclass modifier_spirit_snatch · defined in upgrade_spirit_snatch (Spirit Snatch) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_spirit_snatch/modifier_spirit_snatch", new Dictionary<string, float> {
["BonusMeleeDamagePercent"] = 7f,
["BonusHealth"] = 75f,
});Ability values
Read from Spirit Snatch's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_spirit_snatch" |
| m_bIsHidden | true |
| m_HitParticle | "particles/upgrades/acolytes_glove_hit.vpcf" |
| m_BuffModifier | 4 keys{
"_class": "modifier_upgrade_spirit_snatch_buff",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_upgrade_spirit_snatch_buff",
"m_sLocalizationName": "modifier_upgrade_spirit_snatch_buff"
} |
| m_SwingParticle | "particles/upgrades/spirit_melee_t3_proc.vpcf" |
| m_DebuffModifier | 4 keys{
"_class": "modifier_upgrade_spirit_snatch_debuff",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_upgrade_spirit_snatch_debuff",
"m_sLocalizationName": "modifier_upgrade_spirit_snatch_debuff"
} |
| _my_subclass_name | "modifier_spirit_snatch" |
| m_vecProcDamageTypes | 1 item[
"CITADEL_DAMAGETYPE_MELEE"
] |