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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_toxic_bullets/modifier_item_bleeding_bullets_damageovertime

modifier

class modifier_item_bleeding_bullets_damageovertime · defined in upgrade_toxic_bullets (Toxic Bullets) at m_AutoIntrinsicModifiers.1.m_BleedModifier

Deadworks (C#)
pawn.AddModifier("upgrade_toxic_bullets/modifier_item_bleeding_bullets_damageovertime", new Dictionary<string, float> {
	["HealAmpReceivePenaltyPercent"] = -35f,
	["HealAmpRegenPenaltyPercent"] = -35f,
});

Ability values

Read from Toxic Bullets's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
HealAmpReceivePenaltyPercentHealing Reduction-35
HealAmpRegenPenaltyPercentHealing Reduction-35

VData

_class"modifier_item_bleeding_bullets_damageovertime"
m_nAttributes"MODIFIER_ATTRIBUTE_MULTIPLE"
m_sStartSound""
m_sExpiredSound"Mods.Weapon.Bleeding.Bullets.Mod.End"
_my_subclass_name"modifier_item_bleeding_bullets_damageovertime"
m_strParticleEffect"particles/weapon_fx/burning_bullets_tgt.vpcf"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_sAmbientLoopingSound"StatusEffects.Bleeding"
m_strSmallIconCssClass"bleeding_dot"
m_eModifierDisplayLocaiton"MODIFIER_DISPLAY_HEALTHBAR"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"

History

  1. 6723–6745changed
    • +m_sLocalizationNamemodifier_item_burning_bullets_damageovertime
  2. 6696–6722first dumped