upgrade_weapon_backstabber/modifier_backstabber_watcher
modifierclass modifier_backstabber_watcher · defined in upgrade_weapon_backstabber (Stalker) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_weapon_backstabber/modifier_backstabber_watcher", new Dictionary<string, float> {
["BonusHealth"] = 50f,
});Ability values
Read from Stalker's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
| Value | English label | Ability's value |
| BonusHealth | Bonus Health | 50 |
VData
| _class | "modifier_backstabber_watcher" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_DebuffModifier | 12 keys{
"_class": "modifier_backstabber_debuff",
"m_bIsHidden": true,
"m_sStartSound": "",
"m_BuffModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_stalker_buff",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusMoveSpeed"
]
},
"_my_subclass_name": "modifier_backstabber_debuff",
"m_nEnabledStateMask": "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY",
"m_sLocalizationName": "modifier_bullet_armor_reduction",
"m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
"m_strDamageTickSound": "Mods.Weapon.Backstabber.Damage.Tick",
"m_sAmbientLoopingSound": "",
"m_strSmallIconCssClass": "bullet_armor_reduction",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BulletResistReduction"
]
} |
| _my_subclass_name | "modifier_backstabber_watcher" |
| m_nEnabledStateMask | "MODIFIER_STATE_FOOTSTEP_SOUNDS_QUIETED" |
| m_strHitConfirmSound | "Mods.Weapon.Backstabber.Proc" |
| m_ProcNotificationModifier | 2 keys{
"_class": "modifier_citadel_ui_ability_hud_notification",
"_my_subclass_name": "notification"
} |